Ron Llenado <> Super Ron, Scarlet Spider

Character, 3, Team Superman/Gotham Knights, 4/4

 

While you control another Game Night character, Ron Llenado has the affiliation Game Night.

 

Pay 1 endurance --> Cards with the identity Super Ron and Superman are not unique this turn

 

Cosmic Surge: Ron Llenado gets +4 ATK while attacking from the front row

 

"I thought you were a guitar teacher?

No, no, no, in the MORNINGS I'm a massage therapist..."

____________________

Ron's Music Studio

Location, 1

 

When you recruit a non-unique equipment card, if you control a Game Night or Fantastic Four character card, you may a draw a card.

 

"I bought one of those....Wait! Let me look over here...."

 

____________________

Ron Llenado <> Super Ron, High School Buddy

Character, 8, Gotham Knights/Fantastic Four, 20/20, Flight/Range

 

Recruit Ron Llenado only if you control Paul Ip.

 

While you control another character with the Game Night Affiliation, Ron Llenado has the Game Night Affiliation

 

If Paul Ip is ready, Ron Llenado cannot be stunned while defending.

 

If Paul Ip is exhausted, Ron Llenado has invulnerability.

 

Activate --> Ready Paul Ip. Paul Ip cannot cause breakthrough this turn. Paul Ip cannot ready during the combat phase this turn.

 

"I've known Paul for WAY too long...."

 

__________________________

Ron Llenado <> Super Ron, Entrepreneur

Character, 5, Game Night, 9/10

 

During the recovery phase, you may search your deck for a card with the identity henchman and put it into your front row.

 

Pay 1 endurance --> Cards named Ron Llenado and cards with the identity Henchman are not unique this turn.

 

Discard a card --> Ready target character with the identity Henchman. That character cannot attack this turn. Use this power only once per turn.

 

"I have some work I could give you..."

 

_____________________________________

Ron Llenado <> Super Ron, Massage Guy

Character, 4, Game Night, 7/8

 

Activate -->  Recover target character with a cost of 4 or less. That character does not ready during the recovery phase this turn.

 

Discard a card --> Ready target non-army character with cost of 3 or less. Use this power only during the build phase. That character cannot cause breakthrough this turn or use activated powers this turn.

 

"Ron, could you check my back?"

______________________________

 

Paul Ip <> Bat Paul, High School Buddy

Character, 7, Fantastic Four/Gotham Knights, 16/16

 

Loyalty

 

Discard 2 cards from your hand --> Draw a card.

 

Reveal a card named Ron Llenado from your hand --> When Paul Ip stuns a character this turn, that character's controller lose endurance equal to that character's cost. (This is in addition to the normal stun endurance loss.")

 

Activate --> Ready Ron Llenado. Ron Llenado cannot attack this turn. Ron Llenado cannot ready during the combat phase this turn.

 

"Ron and I have known each other for over half our lives."

____________________

 

Paul Ip, Fizzle on a Stick

Character 4, Game Night at Ron’s/Gotham Knights, 7/8

 

Paul Ip can attack as though he has flight and range.

 

While Paul Ip is ready, character cards in your hand have the Gotham Knights Affiliation.

 

While Paul Ip is exhausted, character cards on the field have the League of Assassins Affiliation.

 

Discard a Gotham Knights character --> Exhaust Paul Ip. If you do, negate target payment power effect.

 

Cosmic Surge: Discard a Gotham Knights character --> negate target non-ongoing plot twist effect.

 

“Gotham Knights WILL be a top tier deck!”

____________________________

 

Paul Ip, Tutor

Character, 3, Eudemonia/Collector's Corner, 5/5 flight/range

 

Discard Paul Ip from your hand --> Discard up to 3 cards. Exhaust up to 3 ready characters you control. If the total number of cards discarded plus the number of characters exhausted equals three, search your deck for any card. Put it in your hand. Use this power only if you control a character that shares an affiliation with Paul Ip.

 

"Your beloved Four Freedoms Plaza is not unique..."

 

_____________________________

 

Skedaddle, Running Rodent (GNR-001)

Character, 1, Game Night at Ron’s, 2/1

 

Evasion.

Whenever Skedaddle become a defender, you may exhaust Skedaddle, if you do remove all attackers from this attack.

 

“Where’d he go?!?”

 

 

___________________

Magic Drafter, Army

Character, 1, Eudemonia, 1/1

 

When Magic Drafters would come into play, if it was not recruited, it comes into play exhausted instead.

 

Exhaust 8 characters you control named Magic Drafter --> Each player may build 1 resource or recruit 1 character this turn. Use this power only during the draw phase.

 

 

“we’re drafting.  There’s no room at the table.”

 

_______________________

Random Vs. Player, Army

Character, 2, Collector's Corner/Eudemonia, 3/3

 

When Random Vs. Player would come into play, if it was not recruited, it comes into play exhausted instead.

 

Exhaust 2 characters named Random Vs. Player  -->  return one army card from your KO'd pile to your hand.

 

Exhaust 2 characters named Random Vs. Player, discard an army character card --> Negate target non-ongoing plot twist effect with a cost of 1 or less.

 

"Is this how you play this card?

No, that only works on the defense"

 

 

_________________________

Jeremy Treanor <> Henchman, Assistant

Character, 2, Game Night at Ron’s, 2/3

 

Activate, Discard a card --> Search your deck for a card named Ron Llenado or Paul Ip. Reveal it, put it your hand, and shuffle your deck. Use this power only once per turn.

 

Reveal Ron Llenado or Paul Ip from your Hand, Pay up to 10 endurance --> Look at the top X cards of your deck, where X is the amount of endurance you paid.  Put them on top of your deck in any order. Use this power only once per turn.

 

Whenever Jeremy Treanor becomes stunned, you may KO him. If you do, search your deck for a different version of a card named Jeremy Treanor. Reveal it, put it in your hand, Shuffle your deck.

 

 “Hey, can you file this receipt for me?”

 

__________________________

 

Jeremy Treanor, Stands Alone

Character, 5, X-Statix/Eudemonia, 9/9 Range

 

KO a character you control --> Return target character you control to your hand.

 

While you control exactly one character, resources you control cannot be KO'ed by effects your opponents control

 

Whenever Jeremy Treanor becomes stunned, you may KO him. If you do, search your deck for a different version of a card named Jeremy Treanor. Reveal it, put it in your hand, Shuffle your deck.

 

"I wish I knew how to protect my resource row without teaming up with Revenge Squad."

 

__________________________

 

Jeremy Treanor <> Judge, Level 2 Judge

Character, 7, Unaffiliated, 13/18, Flight/Range

 

Discard a card --> Change the target of target effect to another legal target

 

Discard a card -->  Negate target non-ongoing plot twist

 

Whenever Jeremy Treanor becomes stunned, you may KO him. If you do, search your deck for a different version of a card named Jeremy Treanor. Reveal it, put it in your hand, Shuffle your deck.

 

"That's not a legal target"

__________________________

 

Robert Tabacco, Daredevil!

Character, 6, Game Night/Collector's Corner, 14/10

 

Whenever Robert Tabacco becomes a defender, you may remove a card named Surprise Attack in the KO pile from the game. If you do, each opponent loses 5 endurance for each Surprise Attack that has been removed from play.

 

"Didn't see that coming? Did you?

 

__________________________

 

Robert Tabacco <> Henchman, Apathy Man

Character, 1, Marvel Knights/Game Night at Ron’s, 0/0

 

While ready, Robert Tabacco has +5 attack.

 

“She said to call when I woke up.”

 

______________________________

Robert Tabacco, Doesn't-stun-for-fun

Character, 3, Marvel Knights/Collector's Corner, 5/3

 

You are considered to control Daredevil.

 

Pay 5 endurance -->  Marvel Knights or Collector's Corner characters you control cannot be stunned while attacking this turn.

 

"Why doesn't anyone else play Marvel Knights?"

 

_______________________________
Robert Tabacco, You Dare Attack Doom Physically?

Character, 7, Marvel Knights/Doom, 17/14

 

When Robert Tabacco becomes a defender, you may exhaust Robert Tabacco. If you do, each player loses X endurance, where X is your endurance. Robert Tabacco cannot be stunned or take breakthrough, this attack. Gain 1 endurance.

 

"Tabacco kills thousands of people every day"

______________________________________

 

SOLAD Dance Center

Location, 2

 

Activate, KO a character you control -->  Gain endurance equal to the cost of that character

 

Activate, Discard a card -->  Recover target character named Ron Llenado, Rob Tabacco, or Jeremy Treanor.

 

"I can't go, I gotta work"

 

__________________________________________

 

Not Worth the Nickel!

Plot Twist, 4

 

As an additional cost to play Not Worth the Nickel!, exhaust a character you control. Stun target attacker with a cost of 3 of less. Lose endurance equal to that character's cost. Target opponent gains 1 endurance.

 

"Elbow to the HEAD!"

____________________________________________

 

Michael Gilmore, UN Building

Character, 4, Eudemonia/Game Night

 

While Michael Gilmore is protected, he cannot be attacked.

 

Whenever Michael Gilmore becomes stunned, KO him.

 

Leader: Michael Gilmore gains the affiliations of characters adjacent to Michael Gilmore. Characters adjacent to Michael Gilmore gain the affiliations of Michael Gilmore.

 

"I flip UN Building, play Marvel-Team Up, Flip Metropolis, and chain Common Enemy.  I'll draw a card."

 

_____________________________________________

 

 

Curtis Brown <> T’Challa, Jank

Character, 3, Eudemonia, 3/5, Range

 

You may not draw cards during your draw phase.  At the start of your draw phase, put the top 5 cards of your deck into your hand. If you do, at the start of the 3rd recovery phase, lose the game. Use this power only once per turn.

 

If you control a Collector’s Corner Character, Curtis Brown has the Collector’s Corner affiliation

 

“Seriously…that shoulda worked!”

 

__________________________

 

Jeremy Treanor <> Judge, Head Judge

Character, 9, Unaffiliated, 19/30, Flight/Range

 

Whenever Jeremy Treanor is put into the KO’d pile from play, lose the game.

 

Jeremy Treanor cannot gain team affiliations.

 

Jeremy Treanor cannot attack.

 

When Jeremy Treanor comes into play, remove all characters you control from the game.

 

Jeremy Treanor cannot cannot be the target of effects your opponent control.

 

Whenever your opponent plays a plot or flips a location, they lose the game.

 

“You’ve damaged the state of the game beyond the point of repair. I’m sorry, but I have to issue a game loss.”

__________________________

 

Take the test!

Plot Twist, 3

 

Target character you control gains the identity Judge. If this card was played from your resource row, and you control 2 or more Take the Tests, that character gains the version Level 2 Judge.

 

__________________________

 

Hey! Hobby League’s Starting!

Plot Twist, 1

 

As an additional cost to play this plot twist, exhaust a Games of Berkeley, Collector’s Corner or Eudemonia character you control.

 

Search for your deck for a character with the Games of Berkeley, Collector’s Corner or Eudemonia affiliation.  Reveal it, put it in your hand, and shuffle your deck.

 

"Wanna come compete?"

__________________________

 

Pepsi

Equipment, 0

 

KO Pepsi --> Gain 4 endurance

 

Discard Pepsi from your hand --> Ready a target character with the identity Henchman that you control.

 

Discard Pepsi from your hand --> Move target character with the identity Henchman to your front row.

 

Discard Pepsi and another card from your hand --> Ready Robert Tabacco. Use this power only if you control a card named SOLAD Dance Center.

___________________________

 

Ron's Living Room

Location, 4

 

As an additional cost to flip Ron's Living Room, discard a character card with the Game Night team affiliation.

 

At the start of the draw phase each turn, each player removes the top card of their deck from play. At the start of the recovery phase, each player flips a coin, if it comes up heads, place the card that was removed from by the effect of this card on the bottom of the deck.

 

Activatel --> Remove a target card in a KO'ed pile from the game. Use this power only if you control a Spider Friends or Game Night character.

 

"It's around here somewhere."

_________________________

 

Collector's Corner

Location, 4

 

Flip only if you control a Collector's Corner character.

 

When Collector's Corner is flipped, Roll a 6 sided die.  The game ends in X turns, where X is the number you rolled.

 

"We're almost done, Jason!

No, everybody out! I'm tired!"

 

________________________

 

Eudemonia

Location, 4

 

Flip only if you control a Eudemonia character.

 

Activate, exhaust a character you control --> you may put an army character card with a cost of 2 or less from hand into your support row, exhausted.  Use this power only during the recovery phase and only once per turn.

 

"Hey, what are you guys playing?

It's a vs. Grand Melee"

 

________________________

 

Sophia Chin<> Ron's Girl, Sophie

Character, 1, Unaffiliated, 1/1

 

You may remove a card named Ron Llenado in your hand from the game rather than paying Sophia Chin's recruit cost.

 

KO Sophia Chin -->  remove target Ron Llenado from the game.  The controller of that card searches his deck for another card named Ron Llenado with a cost higher than the one removed by the effect of Sophia Chin, reveals it, puts it in his hand, and shuffles his deck.

 

"I'll be right back. I gotta talk to Sophia."

_________________________

 

I need a nap...

Plot Twist, 3

 

Target an attacker your opponent controls.  The controller of that character may exhaust that character. If they do, stun target defender.  Otherwise, that attack gets -4 ATK and target defender cannot be stunned this attack.

 

"I'm just resting my eyes..."

 

___________________________

 

GigMobl

Equipment, 1

 

Unique

 

Equip only to a Game Night Character.

 

Exhaust equipped character, KO GigMobl --> KO a face-down resource you control. If you do, search for a location card, reveal it, put it in your resource row face down and shuffle your deck.

 

"Yes! I got the parking spot in front of the door."

 

_______________________________

 

Migraine

Plot Twist, 3

 

As an additional cost to play this card, pay 3 endurance.

 

Exhaust target character. Lose Endurance equal to that card's cost.

 

"Man....I knew I shouldn't have eaten that hot dog..."

 

_______________________________

 

We're just leaving now...

Plot 6

 

Play this card only during your recruit step. Search your deck for a character card that shares a printed affiliation with another character you control. Remove it from play. At the start of your second recruit, lost 1 resource point. Put the card you removed from play by this effect, in your front row.

 

"we're almost done. we'll be right there.

 

______________________________